/*************************************************************************/
/*  csharp_project.cpp                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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#include "csharp_project.h"

#include "core/os/os.h"
#include "core/project_settings.h"

#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"

namespace CSharpProject {

String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");

	Variant dir = p_dir;
	Variant compile_items = p_files;
	const Variant *args[2] = { &dir, &compile_items };
	MonoException *exc = NULL;
	MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &exc);

	if (exc) {
		GDMonoUtils::debug_print_unhandled_exception(exc);
		ERR_FAIL_V(String());
	}

	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}

String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");

	Variant dir = p_dir;
	Variant core_dll_path = p_core_dll_path;
	Variant compile_items = p_files;
	const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
	MonoException *exc = NULL;
	MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);

	if (exc) {
		GDMonoUtils::debug_print_unhandled_exception(exc);
		ERR_FAIL_V(String());
	}

	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}

String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");

	Variant dir = p_dir;
	Variant name = p_name;
	Variant compile_items = p_files;
	const Variant *args[3] = { &dir, &name, &compile_items };
	MonoException *exc = NULL;
	MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &exc);

	if (exc) {
		GDMonoUtils::debug_print_unhandled_exception(exc);
		ERR_FAIL_V(String());
	}

	return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}

void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");

	Variant project_path = p_project_path;
	Variant item_type = p_item_type;
	Variant include = p_include;
	const Variant *args[3] = { &project_path, &item_type, &include };
	MonoException *exc = NULL;
	klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);

	if (exc) {
		GDMonoUtils::debug_print_unhandled_exception(exc);
		ERR_FAIL();
	}
}
} // namespace CSharpProject
